Installation
Last updated
Last updated
REQUIRED DEPENDENCIES
Resource | Download |
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OPTIONAL DEPENDENCIES
Resource | Download |
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1) RESOURCE DOWNLOAD
Download your resource from FiveM's Keymaster.
2) RESOURCE STARTING ORDER
You need to make sure that apex_lib is always started before any of our scripts!
ensure [framework_core]
ensure ox_lib
ensure apex_lib
ensure [apex] -- or ensure apex_burgershot alone
3) ASSET ADDING
Open apex_burgershot > assets > inventory_images
Copy files from the folder and add them into your inventory image folder
4) ITEM ADDING (QBCORE & ESX)
--[FOOD INGREDIENTS]--
bacon = { name = 'bacon', label = 'Bacon', weight = 10, type = 'item', image = 'bacon.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
beef = { name = 'beef', label = 'Beef', weight = 10, type = 'item', image = 'beef.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
beefraw = { name = 'beefraw', label = 'Raw Beef', weight = 10, type = 'item', image = 'beefraw.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
bun = { name = 'bun', label = 'Buns', weight = 10, type = 'item', image = 'bun.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
cheese = { name = 'cheese', label = 'Cheese Slices', weight = 10, type = 'item', image = 'cheese.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
lettuce = { name = 'lettuce', label = 'Lettuce', weight = 10, type = 'item', image = 'lettuce.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
onion = { name = 'onion', label = 'Onion', weight = 10, type = 'item', image = 'onion.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
onionslice = { name = 'onionslice', label = 'Onion Slices', weight = 10, type = 'item', image = 'onionslice.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
tomato = { name = 'tomato', label = 'Tomatos', weight = 10, type = 'item', image = 'tomato.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
frozenfries = { name = 'frozenfries', label = 'Frozen Fries', weight = 10, type = 'item', image = 'frozenfries.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
frozennuggets = { name = 'frozennuggets', label = 'Frozen Nuggets', weight = 10, type = 'item', image = 'frozennuggets.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
--[FOOD]--
fries = { name = 'fries', label = 'French Fries', weight = 10, type = 'item', image = 'fries.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Food'},
nuggets = { name = 'nuggets', label = 'Chicken Nuggets', weight = 10, type = 'item', image = 'nuggets.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Food'},
onion_rings = { name = 'onion_rings', label = 'Onion Rings', weight = 10, type = 'item', image = 'onion_rings.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Food'},
bleeder = { name = 'bleeder', label = 'Bleeder', weight = 10, type = 'item', image = 'bleeder.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Food'},
moneyshot = { name = 'moneyshot', label = 'Money Shot', weight = 10, type = 'item', image = 'moneyshot.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Food'},
heartstopper = { name = 'heartstopper', label = 'Heart Stopper', weight = 10, type = 'item', image = 'heartstopper.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Food'},
torpedo = { name = 'torpedo', label = 'Torpedo', weight = 10, type = 'item', image = 'torpedo.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Food'},
--[DRINKS]--
icecream = { name = 'icecream', label = 'Ice Cream', weight = 10, type = 'item', image = 'icecream.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Drink'},
creamy = { name = 'creamy', label = 'Creamy', weight = 10, type = 'item', image = 'creamy.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Drink'},
milkshake = { name = 'milkshake', label = 'Milkshake', weight = 10, type = 'item', image = 'milkshake.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Drink'},
soda = { name = 'soda', label = 'Soda', weight = 10, type = 'item', image = 'soda.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Drink'},
INSERT INTO `items` (`name`, `label`, `weight`, `rare`, `can_remove`) VALUES
('bacon', 'Bacon', 10, 0, 1),
('beef', 'Beef', 10, 0, 1),
('beefraw', 'Raw Beef', 10, 0, 1),
('bun', 'Buns', 10, 0, 1),
('cheese', 'Cheese Slices', 10, 0, 1),
('lettuce', 'Lettuce', 10, 0, 1),
('onion', 'onion', 10, 0, 1),
('onionslice', 'Onion Slices', 10, 0, 1),
('tomato', 'Tomatos', 10, 0, 1),
('frozenfries', 'Frozen Fries', 10, 0, 1),
('frozennuggets', 'Frozen Nuggets', 10, 0, 1),
('fries', 'French Fries', 10, 0, 1),
('nuggets', 'Chicken Nuggets', 10, 0, 1),
('onion_rings', 'Onion Rings', 10, 0, 1),
('bleeder', 'Bleeder', 10, 0, 1),
('moneyshot', 'Money Shot', 10, 0, 1),
('heartstopper', 'Heart Stopper', 10, 0, 1),
('torpedo', 'Torpedo', 10, 0, 1),
('icecream', 'Ice Cream', 10, 0, 1),
('creamy', 'Creamy', 10, 0, 1),
('milkshake', 'Milkshake', 10, 0, 1),
('soda', 'Soda', 10, 0, 1);
--[FOOD INGREDIENTS]--
['bacon'] = {
label = 'Bacon',
weight = 10,
}
['beef'] = {
label = 'Beef',
weight = 10,
}
['beefraw'] = {
label = 'Raw Beef',
weight = 10,
}
['bun'] = {
label = 'Buns',
weight = 10,
}
['cheese'] = {
label = 'Cheese Slices',
weight = 10,
}
['lettuce'] = {
label = 'Lettuce',
weight = 10,
}
['onion'] = {
label = 'Onion',
weight = 10,
}
['onionslice'] = {
label = 'Onion Slices',
weight = 10,
}
['tomato'] = {
label = 'Tomatos',
weight = 10,
}
['frozenfries'] = {
label = 'Frozen Fries',
weight = 10,
}
['frozennuggets'] = {
label = 'Frozen Nuggets',
weight = 10,
}
--[FOOD]--
['fries'] = {
label = 'French Fries',
weight = 220,
client = {
status = { hunger = 200000 },
anim = 'eating',
prop = 'burger',
usetime = 2500,
cancel = true,
notification = 'You ate some delicious French Fries'
},
},
['nuggets'] = {
label = 'Chicken Nuggets',
weight = 220,
client = {
status = { hunger = 200000 },
anim = 'eating',
prop = 'burger',
usetime = 2500,
cancel = true,
notification = 'You ate some delicious Chicken Nuggets'
},
},
['onion_rings'] = {
label = 'Onion Rings',
weight = 220,
client = {
status = { hunger = 200000 },
anim = 'eating',
prop = 'burger',
usetime = 2500,
cancel = true,
notification = 'You ate some delicious Onion Rings'
},
},
['bleeder'] = {
label = 'Bleeder',
weight = 220,
client = {
status = { hunger = 200000 },
anim = 'eating',
prop = 'burger',
usetime = 2500,
cancel = true,
notification = 'You ate a delicious Bleeder'
},
},
['moneyshot'] = {
label = 'Money Shot',
weight = 220,
client = {
status = { hunger = 200000 },
anim = 'eating',
prop = 'burger',
usetime = 2500,
cancel = true,
notification = 'You ate a delicious Money Shot'
},
},
['heartstopper'] = {
label = 'Heart Stopper',
weight = 220,
client = {
status = { hunger = 200000 },
anim = 'eating',
prop = 'burger',
usetime = 2500,
cancel = true,
notification = 'You ate a delicious Heart Stopper'
},
},
['torpedo'] = {
label = 'Torpedo',
weight = 220,
client = {
status = { hunger = 200000 },
anim = 'eating',
prop = 'burger',
usetime = 2500,
cancel = true,
notification = 'You ate a delicious Torpedo'
},
},
--[DRINKS]--
['icecream'] = {
label = 'Icecream',
weight = 500,
client = {
status = { thirst = 200000 },
anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
prop = { model = `prop_ld_flow_bottle`, pos = vec3(0.03, 0.03, 0.02), rot = vec3(0.0, 0.0, -1.5) },
usetime = 2500,
cancel = true,
notification = 'You consumed some icecream'
}
},
['creamy'] = {
label = 'Creamy',
weight = 500,
client = {
status = { thirst = 200000 },
anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
prop = { model = `prop_ld_flow_bottle`, pos = vec3(0.03, 0.03, 0.02), rot = vec3(0.0, 0.0, -1.5) },
usetime = 2500,
cancel = true,
notification = 'You consumed some creamy'
}
},
['milkshake'] = {
label = 'Milkshake',
weight = 500,
client = {
status = { thirst = 200000 },
anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
prop = { model = `prop_ld_flow_bottle`, pos = vec3(0.03, 0.03, 0.02), rot = vec3(0.0, 0.0, -1.5) },
usetime = 2500,
cancel = true,
notification = 'You drank some cold milkshake'
}
},
['soda'] = {
label = 'Soda',
weight = 500,
client = {
status = { thirst = 200000 },
anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
prop = { model = `prop_ld_flow_bottle`, pos = vec3(0.03, 0.03, 0.02), rot = vec3(0.0, 0.0, -1.5) },
usetime = 2500,
cancel = true,
notification = 'You drank some refreshing soda'
}
},
5) JOB ADDING
burgershot = {
label = 'Burger Shot',
defaultDuty = true,
offDutyPay = false,
grades = {
['0'] = { name = 'Helper', payment = 30 },
['1'] = { name = 'Cook', payment = 45 },
['2'] = { name = 'Deliver', payment = 55 },
['3'] = { name = 'Manager', isboss = true, payment = 60 },
},
},
INSERT INTO `jobs` (name, label) VALUES
('burgershot', 'Burger Shot');
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
('burgershot', 0, 'helper', 'Helper', 30, '{}', '{}'),
('burgershot', 1, 'delivery', 'Delivery', 40, '{}', '{}'),
('burgershot', 2, 'cook', 'Cook', 60, '{}', '{}'),
('burgershot', 3, 'boss', 'Manager', 60, '{}', '{}');
6) CONSUMABLES
Config.Consumables = {
eat = { -- default food items
['fries'] = math.random(80, 100),
['nuggets'] = math.random(80, 100),
['onion_rings'] = math.random(80, 100),
['bleeder'] = math.random(80, 100),
['moneyshot'] = math.random(80, 100),
['heartstopper'] = math.random(80, 100),
['torpedo'] = math.random(80, 100)
-- ADD THE ABOVE TO THE EXISTING ITEMS
},
drink = { -- default drink items
['icecream'] = math.random(40, 80),
['creamy'] = math.random(40, 80),
['milkshake'] = math.random(40, 80),
['soda'] = math.random(40, 80)
-- ADD THE ABOVE TO THE EXISTING ITEMS
},
alcohol = { -- default alcohol items
-- NO ITEMS FROM THIS SCRIPT SHOULD BE HERE
},
}
With jim-consumables, it is a little different, you'll have to find this: Consumables = {} in the config file add the following into it.
If you are not able to get it working, ask jimathy for help
["icecream"] = {
emote = "drink", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "drink",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(0,0), thirst = math.random(40, 80),
},
},
["creamy"] = {
emote = "drink", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "drink",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(0,0), thirst = math.random(40, 80),
},
},
["milkshake"] = {
emote = "drink", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "drink",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(0,0), thirst = math.random(40, 80),
},
},
["soda"] = {
emote = "drink", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "drink",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(0,0), thirst = math.random(40, 80),
},
},
["fries"] = {
emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(80,100), thirst = math.random(0, 0),
},
},
["nuggets"] = {
emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(80,100), thirst = math.random(0, 0),
},
},
["onion_rings"] = {
emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(80,100), thirst = math.random(0, 0),
},
},
["bleeder"] = {
emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(80,100), thirst = math.random(0, 0),
},
},
["moneyshot"] = {
emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(80,100), thirst = math.random(0, 0),
},
},
["heartstopper"] = {
emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(80,100), thirst = math.random(0, 0),
},
},
["torpedo"] = {
emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(80,100), thirst = math.random(0, 0),
},
},
Apex Library
Framework
Target
Menu
Inventory
Mapping
Gabz Recommend / Whatever you want