# Installation

### DEPENDENCIES

> **REQUIRED DEPENDENCIES**

<table data-full-width="false"><thead><tr><th>Resource</th><th>Download</th></tr></thead><tbody><tr><td>Apex Library</td><td><a href="https://astudios.tebex.io/package/5541419">Apex Studios Tebex Store</a></td></tr><tr><td>Framework</td><td><a href="https://github.com/qbcore-framework/qb-core">QBCore</a> or <a href="https://github.com/esx-framework/esx_core">ESX</a></td></tr><tr><td>Target</td><td><a href="https://github.com/qbcore-framework/qb-target">qb-target</a> / <a href="https://github.com/overextended/ox_target">ox_target</a></td></tr><tr><td>Menu</td><td><a href="https://github.com/qbcore-framework/qb-menu">qb-menu</a> &#x26; <a href="https://github.com/qbcore-framework/qb-input">qb-input</a> / <a href="https://github.com/overextended/ox_lib">ox_lib</a></td></tr><tr><td>Inventory</td><td><ul><li><a href="https://github.com/qbcore-framework/qb-inventory">qb-inventory</a></li><li><a href="https://github.com/loljoshie/lj-inventory">lj-inventory</a></li><li><a href="https://github.com/Project-Sloth/ps-inventory">ps-inventory</a></li><li><a href="https://github.com/overextended/ox_inventory">ox_inventory</a></li><li><a href="https://buy.quasar-store.com/category/2395209">Quasar Inventory</a></li></ul></td></tr></tbody></table>

> **OPTIONAL DEPENDENCIES**

| Resource | Download                                                                      |
| -------- | ----------------------------------------------------------------------------- |
| Mapping  | [Gabz](https://fivem.gabzv.com/package/5665525) Recommend / Whatever you want |

### RESOURCE INSTALLATION GUIDE

> **1) RESOURCE DOWNLOAD**

{% hint style="info" %}
Download your resource from [FiveM's Keymaster](https://keymaster.fivem.net/asset-grants).
{% endhint %}

> **2) RESOURCE STARTING ORDER**

{% hint style="info" %}
**You need  to make sure that apex\_lib is always started before any of our scripts!**

```lua
ensure [framework_core]
ensure ox_lib
ensure apex_lib
ensure [apex] -- or ensure apex_burgershot alone
```

{% endhint %}

> **3) ASSET ADDING**

{% hint style="info" %}

1. Open apex\_burgershot > assets > inventory\_images
2. Copy files from the folder and add them into your inventory image folder
   {% endhint %}

> **4) ITEM ADDING (QBCORE & ESX)**

{% tabs %}
{% tab title="QBCore" %}
{% hint style="info" %}

```lua
--[FOOD INGREDIENTS]--
bacon 		= { name = 'bacon', 		label = 'Bacon', 		weight = 10, type = 'item', image = 'bacon.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
beef 		= { name = 'beef', 		label = 'Beef', 		weight = 10, type = 'item', image = 'beef.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
beefraw 		= { name = 'beefraw', 	label = 'Raw Beef', 	weight = 10, type = 'item', image = 'beefraw.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
bun 		= { name = 'bun', 		label = 'Buns', 		weight = 10, type = 'item', image = 'bun.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
cheese 		= { name = 'cheese', 	label = 'Cheese Slices', 	weight = 10, type = 'item', image = 'cheese.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
lettuce 		= { name = 'lettuce', 	label = 'Lettuce', 		weight = 10, type = 'item', image = 'lettuce.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
onion 		= { name = 'onion', 		label = 'Onion', 		weight = 10, type = 'item', image = 'onion.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
onionslice 		= { name = 'onionslice', 	label = 'Onion Slices', 	weight = 10, type = 'item', image = 'onionslice.png', 	unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
tomato 		= { name = 'tomato', 	label = 'Tomatos', 		weight = 10, type = 'item', image = 'tomato.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
frozenfries 	= { name = 'frozenfries', 	label = 'Frozen Fries', 	weight = 10, type = 'item', image = 'frozenfries.png', 	unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
frozennuggets 	= { name = 'frozennuggets', 	label = 'Frozen Nuggets', 	weight = 10, type = 'item', image = 'frozennuggets.png', 	unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
--[FOOD]--
fries 		= { name = 'fries', 		label = 'French Fries', 	weight = 10, type = 'item', image = 'fries.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Food'},
nuggets 		= { name = 'nuggets', 	label = 'Chicken Nuggets', 	weight = 10, type = 'item', image = 'nuggets.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Food'},
onion_rings 	= { name = 'onion_rings', 	label = 'Onion Rings', 	weight = 10, type = 'item', image = 'onion_rings.png', 	unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Food'},
bleeder 		= { name = 'bleeder', 	label = 'Bleeder', 		weight = 10, type = 'item', image = 'bleeder.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Food'},
moneyshot 		= { name = 'moneyshot', 	label = 'Money Shot', 	weight = 10, type = 'item', image = 'moneyshot.png', 	unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Food'},
heartstopper 	= { name = 'heartstopper', 	label = 'Heart Stopper', 	weight = 10, type = 'item', image = 'heartstopper.png', 	unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Food'},
torpedo 		= { name = 'torpedo', 	label = 'Torpedo', 		weight = 10, type = 'item', image = 'torpedo.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Food'},
--[DRINKS]--
icecream 		= { name = 'icecream', 	label = 'Ice Cream', 	weight = 10, type = 'item', image = 'icecream.png', 	unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Drink'},   
creamy 		= { name = 'creamy', 	label = 'Creamy', 		weight = 10, type = 'item', image = 'creamy.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Drink'},    
milkshake 		= { name = 'milkshake', 	label = 'Milkshake', 	weight = 10, type = 'item', image = 'milkshake.png', 	unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Drink'},   
soda 		= { name = 'soda', 		label = 'Soda', 		weight = 10, type = 'item', image = 'soda.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Drink'}, 
```

{% endhint %}
{% endtab %}

{% tab title="ESX" %}
{% hint style="info" %}

```sql
INSERT INTO `items` (`name`, `label`, `weight`, `rare`, `can_remove`) VALUES
('bacon', 'Bacon', 10, 0, 1),
('beef', 'Beef', 10, 0, 1),
('beefraw', 'Raw Beef', 10, 0, 1),
('bun', 'Buns', 10, 0, 1),
('cheese', 'Cheese Slices', 10, 0, 1),
('lettuce', 'Lettuce', 10, 0, 1),
('onion', 'onion', 10, 0, 1),
('onionslice', 'Onion Slices', 10, 0, 1),
('tomato', 'Tomatos', 10, 0, 1),
('frozenfries', 'Frozen Fries', 10, 0, 1),
('frozennuggets', 'Frozen Nuggets', 10, 0, 1),
('fries', 'French Fries', 10, 0, 1),
('nuggets', 'Chicken Nuggets', 10, 0, 1),
('onion_rings', 'Onion Rings', 10, 0, 1),
('bleeder', 'Bleeder', 10, 0, 1),
('moneyshot', 'Money Shot', 10, 0, 1),
('heartstopper', 'Heart Stopper', 10, 0, 1),
('torpedo', 'Torpedo', 10, 0, 1),
('icecream', 'Ice Cream', 10, 0, 1),
('creamy', 'Creamy', 10, 0, 1),
('milkshake', 'Milkshake', 10, 0, 1),
('soda', 'Soda', 10, 0, 1);
```

{% endhint %}
{% endtab %}

{% tab title="OX" %}
{% hint style="info" %}

```lua
--[FOOD INGREDIENTS]--
['bacon'] = {
    label = 'Bacon',
    weight = 10,
}
['beef'] = {
    label = 'Beef',
    weight = 10,
}
['beefraw'] = {
    label = 'Raw Beef',
    weight = 10,
}
['bun'] = {
    label = 'Buns',
    weight = 10,
}
['cheese'] = {
    label = 'Cheese Slices',
    weight = 10,
}
['lettuce'] = {
    label = 'Lettuce',
    weight = 10,
}
['onion'] = {
    label = 'Onion',
    weight = 10,
}
['onionslice'] = {
    label = 'Onion Slices',
    weight = 10,
}
['tomato'] = {
    label = 'Tomatos',
    weight = 10,
}
['frozenfries'] = {
    label = 'Frozen Fries',
    weight = 10,
}
['frozennuggets'] = {
    label = 'Frozen Nuggets',
    weight = 10,
}

--[FOOD]--
['fries'] = {
    label = 'French Fries',
    weight = 220,
    client = {
        status = { hunger = 200000 },
        anim = 'eating',
        prop = 'burger',
        usetime = 2500,
        cancel = true,
        notification = 'You ate some delicious French Fries'
    },
},
['nuggets'] = {
    label = 'Chicken Nuggets',
    weight = 220,
    client = {
        status = { hunger = 200000 },
        anim = 'eating',
        prop = 'burger',
        usetime = 2500,
        cancel = true,
        notification = 'You ate some delicious Chicken Nuggets'
    },
},
['onion_rings'] = {
    label = 'Onion Rings',
    weight = 220,
    client = {
        status = { hunger = 200000 },
        anim = 'eating',
        prop = 'burger',
        usetime = 2500,
        cancel = true,
        notification = 'You ate some delicious Onion Rings'
    },
},
['bleeder'] = {
    label = 'Bleeder',
    weight = 220,
    client = {
        status = { hunger = 200000 },
        anim = 'eating',
        prop = 'burger',
        usetime = 2500,
        cancel = true,
        notification = 'You ate a delicious Bleeder'
    },
},
['moneyshot'] = {
    label = 'Money Shot',
    weight = 220,
    client = {
        status = { hunger = 200000 },
        anim = 'eating',
        prop = 'burger',
        usetime = 2500,
        cancel = true,
        notification = 'You ate a delicious Money Shot'
    },
},
['heartstopper'] = {
    label = 'Heart Stopper',
    weight = 220,
    client = {
        status = { hunger = 200000 },
        anim = 'eating',
        prop = 'burger',
        usetime = 2500,
        cancel = true,
        notification = 'You ate a delicious Heart Stopper'
    },
},
['torpedo'] = {
    label = 'Torpedo',
    weight = 220,
    client = {
        status = { hunger = 200000 },
        anim = 'eating',
        prop = 'burger',
        usetime = 2500,
        cancel = true,
        notification = 'You ate a delicious Torpedo'
    },
},

--[DRINKS]--
['icecream'] = {
    label = 'Icecream',
    weight = 500,
    client = {
        status = { thirst = 200000 },
        anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
        prop = { model = `prop_ld_flow_bottle`, pos = vec3(0.03, 0.03, 0.02), rot = vec3(0.0, 0.0, -1.5) },
        usetime = 2500,
        cancel = true,
        notification = 'You consumed some icecream'
    }
},

['creamy'] = {
    label = 'Creamy',
    weight = 500,
    client = {
        status = { thirst = 200000 },
        anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
        prop = { model = `prop_ld_flow_bottle`, pos = vec3(0.03, 0.03, 0.02), rot = vec3(0.0, 0.0, -1.5) },
        usetime = 2500,
        cancel = true,
        notification = 'You consumed some creamy'
    }
},

['milkshake'] = {
    label = 'Milkshake',
    weight = 500,
    client = {
        status = { thirst = 200000 },
        anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
        prop = { model = `prop_ld_flow_bottle`, pos = vec3(0.03, 0.03, 0.02), rot = vec3(0.0, 0.0, -1.5) },
        usetime = 2500,
        cancel = true,
        notification = 'You drank some cold milkshake'
    }
},

['soda'] = {
    label = 'Soda',
    weight = 500,
    client = {
        status = { thirst = 200000 },
        anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
        prop = { model = `prop_ld_flow_bottle`, pos = vec3(0.03, 0.03, 0.02), rot = vec3(0.0, 0.0, -1.5) },
        usetime = 2500,
        cancel = true,
        notification = 'You drank some refreshing soda'
    }
},
```

{% endhint %}
{% endtab %}
{% endtabs %}

> **5) JOB ADDING**

{% tabs %}
{% tab title="QBCore" %}
{% hint style="info" %}

```lua
burgershot = {
	label = 'Burger Shot',
	defaultDuty = true,
	offDutyPay = false,
	grades = {
		['0'] = { name = 'Helper', payment = 30 },
		['1'] = { name = 'Cook', payment = 45 },
		['2'] = { name = 'Deliver', payment = 55 },
		['3'] = { name = 'Manager', isboss = true, payment = 60 },
	},
},
```

{% endhint %}
{% endtab %}

{% tab title="ESX" %}
{% hint style="info" %}

```sql
INSERT INTO `jobs` (name, label) VALUES
('burgershot', 'Burger Shot');

INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
('burgershot', 0, 'helper', 'Helper', 30, '{}', '{}'),
('burgershot', 1, 'delivery', 'Delivery', 40, '{}', '{}'),
('burgershot', 2, 'cook', 'Cook', 60, '{}', '{}'),
('burgershot', 3, 'boss', 'Manager', 60, '{}', '{}');
```

{% endhint %}
{% endtab %}
{% endtabs %}

> **6) CONSUMABLES**

{% tabs %}
{% tab title="qb-smallresources" %}
{% hint style="info" %}

```lua
Config.Consumables = {
    eat = { -- default food items
        ['fries'] = math.random(80, 100),
        ['nuggets'] = math.random(80, 100),
        ['onion_rings'] = math.random(80, 100),
        ['bleeder'] = math.random(80, 100),
        ['moneyshot'] = math.random(80, 100),
        ['heartstopper'] = math.random(80, 100),
        ['torpedo'] = math.random(80, 100)
        -- ADD THE ABOVE TO THE EXISTING ITEMS
    },
    drink = { -- default drink items
        ['icecream'] = math.random(40, 80),
        ['creamy'] = math.random(40, 80),
        ['milkshake'] = math.random(40, 80),
        ['soda'] = math.random(40, 80)
        -- ADD THE ABOVE TO THE EXISTING ITEMS
    },
    alcohol = { -- default alcohol items
    -- NO ITEMS FROM THIS SCRIPT SHOULD BE HERE
    },
}
```

{% endhint %}
{% endtab %}

{% tab title="jim-consumables" %}
{% hint style="info" %}
With jim-consumables, it is a little different, you'll have to find this: **Consumables = {}** in the config file add the following into it.

If you are not able to get it working, ask **jimathy** for help

{% code title="jim-consumables/config.lua" %}

```lua
["icecream"] = {
	emote = "drink", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "drink",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(0,0), thirst = math.random(40, 80),
	},
},
["creamy"] = {
	emote = "drink", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "drink",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(0,0), thirst = math.random(40, 80),
	},
},
["milkshake"] = {
	emote = "drink", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "drink",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(0,0), thirst = math.random(40, 80),
	},
},
["soda"] = {
	emote = "drink", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "drink",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(0,0), thirst = math.random(40, 80),
	},
},

["fries"] = {
	emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(80,100), thirst = math.random(0, 0),
	},
},
["nuggets"] = {
	emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(80,100), thirst = math.random(0, 0),
	},
},
["onion_rings"] = {
	emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(80,100), thirst = math.random(0, 0),
	},
},
["bleeder"] = {
	emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(80,100), thirst = math.random(0, 0),
	},
},
["moneyshot"] = {
	emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(80,100), thirst = math.random(0, 0),
	},
},
["heartstopper"] = {
	emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(80,100), thirst = math.random(0, 0),
	},
},
["torpedo"] = {
	emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(80,100), thirst = math.random(0, 0),
	},
},
```

{% endcode %}
{% endhint %}
{% endtab %}
{% endtabs %}
