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  • DEPENDENCIES
  • RESOURCE INSTALLATION GUIDE
  1. Resources
  2. Businesses
  3. Restaurants
  4. Apex Noodle Exchange

Installation

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Last updated 1 year ago

DEPENDENCIES

REQUIRED DEPENDENCIES

Resource
Download

Apex Library

Framework

Target

Menu

Inventory

OPTIONAL DEPENDENCIES

Resource
Download

Mapping

RESOURCE INSTALLATION GUIDE

1) RESOURCE DOWNLOAD

Download your resource from .

2) RESOURCE POSITIONING

ensure qb-core
ensure ox_lib
ensure apex_lib
ensure [apex] -- or ensure apex_noodleexchange
ensure es_extended
ensure ox_lib
ensure apex_lib
ensure [apex] -- or ensure apex_noodleexchange

3) ASSET ADDING

  1. Open apex_koi > assets > inventory_images

  2. Copy files from the folder and add them into your inventory image folder

4) ITEM ADDING (QBCORE & ESX)

-- Ingredients
tofu 		= { name = 'tofu', 			label = 'Tofu', 			weight = 10, type = 'item', image = 'tofu.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
rice 		= { name = 'rice', 			label = 'Rice', 			weight = 10, type = 'item', image = 'rice.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
seaweed 		= { name = 'seaweed', 		label = 'Sea Weed', 		weight = 10, type = 'item', image = 'seaweed.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
skewer 		= { name = 'skewer', 		label = 'Skewer', 			weight = 10, type = 'item', image = 'skewer.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
fish 		= { name = 'fish', 			label = 'Fish', 			weight = 10, type = 'item', image = 'fish.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
teriyaki 		= { name = 'teriyaki', 		label = 'Teriyaki', 		weight = 10, type = 'item', image = 'teriyaki.png', 	unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
noodles 		= { name = 'noodles', 		label = 'Noodles', 			weight = 10, type = 'item', image = 'noodles.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
chickenraw 		= { name = 'chickenraw', 		label = 'Raw Chicken Fillet', 	weight = 10, type = 'item', image = 'chickenraw.png', 	unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Ingredients'},
-- Food
ramen_hot 		= { name = 'ramen_hot', 		label = 'Ramen Hot', 		weight = 10, type = 'item', image = 'ramen_hot.png', 	unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Food'},
ramen_chicken 	= { name = 'ramen_chicken', 		label = 'Ramen Chicken', 		weight = 10, type = 'item', image = 'ramen_chicken.png', 	unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Food'},
ramen_pork 		= { name = 'ramen_pork', 		label = 'Ramen Pork', 		weight = 10, type = 'item', image = 'ramen_pork.png', 	unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Food'},
yakitori 		= { name = 'yakitori', 		label = 'Yakitori', 		weight = 10, type = 'item', image = 'yakitori.png', 	unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Food'},
teriyaki_chicken 	= { name = 'teriyaki_chicken', 	label = 'Teriyaki Chicken', 	weight = 10, type = 'item', image = 'teriyaki_chicken.png', unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Food'},
sushi 		= { name = 'sushi', 			label = 'Sushi', 			weight = 10, type = 'item', image = 'sushi.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Food'},
misosoup 		= { name = 'misosoup', 		label = 'Miso Soup', 	        weight = 30, type = 'item', image = 'misosoup.png', 	unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Food'},
onigiri 		= { name = 'onigiri', 		label = 'Onigiri', 			weight = 10, type = 'item', image = 'onigiri.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Food'},
-- Drinks
milkshake 		= { name = 'milkshake', 		label = 'Milkshake', 		weight = 10, type = 'item', image = 'milkshake.png', 	unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Drink'},
soda 		= { name = 'soda', 			label = 'Soda', 			weight = 10, type = 'item', image = 'soda.png', 		unique = false, useable = true, shouldClose = true, combinable = nil,   description = 'Drink'},
INSERT INTO `items` (`name`, `label`, `weight`, `rare`, `can_remove`) VALUES
('tofu', 'Tofu', 10, 0, 1),
('rice', 'Rice', 10, 0, 1),
('seaweed', 'Sea Weed', 10, 0, 1),
('skewer', 'Skewer', 10, 0, 1),
('fish', 'Fish', 10, 0, 1),
('teriyaki', 'Teriyaki', 10, 0, 1),
('noodles', 'Noodles', 10, 0, 1),
('chickenraw', 'Raw Chicken Fillet', 10, 0, 1),
('ramen_hot', 'Ramen Hot', 10, 0, 1),
('ramen_chicken', 'Ramen Chicken', 10, 0, 1),
('ramen_pork', 'Ramen Pork', 10, 0, 1),
('yakitori', 'Yakitori', 10, 0, 1),
('teriyaki_chicken', 'Teriyaki Chicken', 10, 0, 1),
('sushi', 'Sushi', 10, 0, 1),
('misosoup', 'Miso Soup', 10, 0, 1),
('onigiri', 'Onigiri', 10, 0, 1),
('milkshake', 'Milkshake', 10, 0, 1),
('soda', 'Soda', 10, 0, 1);

5) JOB ADDING

noodle = {
	label = 'Noodle Exchange',
	defaultDuty = true,
	offDutyPay = false,
	grades = {
		['0'] = { name = 'Helper', payment = 30 },
		['1'] = { name = 'Delivery', payment = 40 },
		['2'] = { name = 'Cook', payment = 50 },
		['3'] = { name = 'Manager', isboss = true, payment = 60 },
	},
},
INSERT INTO `jobs` (name, label) VALUES
('noodle', 'Noodle Exchange');

INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
('noodle', 0, 'helper', 'Helper', 30, '{}', '{}'),
('noodle', 1, 'delivery', 'Delivery', 40, '{}', '{}'),
('noodle', 2, 'cook', 'Cook', 60, '{}', '{}'),
('noodle', 3, 'boss', 'Manager', 60, '{}', '{}');

6) CONSUMABLES

qb-smallresources/config.lua
Config.ConsumablesDrink = {
    ["milkshake"] = math.random(40, 80),
    ["soda"] = math.random(40, 80),
}

Config.ConsumablesEat = {
    ["ramen_hot"] = math.random(80, 100),
    ["ramen_chicken"] = math.random(80, 100),
    ["ramen_pork"] = math.random(80, 100),
    ["yakitori"] = math.random(80, 100),
    ["teriyaki_chicken"] = math.random(80, 100),
    ["sushi"] = math.random(80, 100),
    ["misosoup"] = math.random(80, 100),
    ["onigiri"] = math.random(80, 100),
}

With jim-consumables, it is a little different, you'll have to find this: Consumables = {} in the config file add the following into it.

If you are not able to get it working, ask jimathy for help

jim-consumables/config.lua
["milkshake"] = {
	emote = "drink", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "drink",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(0,0), thirst = math.random(40, 80),
	},
},
["soda"] = {
	emote = "drink", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "drink",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(0,0), thirst = math.random(40, 80),
	},
},

["ramen_hot"] = {
	emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(80,100), thirst = math.random(0, 0),
	},
},
["ramen_chicken"] = {
	emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(80,100), thirst = math.random(0, 0),
	},
},
["ramen_pork"] = {
	emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(80,100), thirst = math.random(0, 0),
	},
},
["yakitori"] = {
	emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(80,100), thirst = math.random(0, 0),
	},
},
["teriyaki_chicken"] = {
	emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(80,100), thirst = math.random(0, 0),
	},
},
["sushi"] = {
	emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(80,100), thirst = math.random(0, 0),
	},
},
["misosoup"] = {
	emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(80,100), thirst = math.random(0, 0),
	},
},
["onigiri"] = {
	emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
	stats = {
		screen = "", effect = "heal", time = 10000, amount = 2,
		hunger = math.random(80,100), thirst = math.random(0, 0),
	},
},

or

/

& /

Recommend / Whatever you want

The first 2 blocks i'll show how to add the items into both and for qbcore

đŸ“Ļ
đŸĸ
đŸĨ˜
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PF Mods