Installation
Last updated
Last updated
REQUIRED DEPENDENCIES
Resource | Download |
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OPTIONAL DEPENDENCIES
Resource | Download |
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1) RESOURCE DOWNLOAD
Download your resource from FiveM's Keymaster.
2) RESOURCE POSITIONING
ensure qb-core
ensure ox_lib
ensure apex_lib
ensure [apex] -- or ensure apex_noodleexchange
ensure es_extended
ensure ox_lib
ensure apex_lib
ensure [apex] -- or ensure apex_noodleexchange
3) ASSET ADDING
Open apex_koi > assets > inventory_images
Copy files from the folder and add them into your inventory image folder
4) ITEM ADDING (QBCORE & ESX)
-- Ingredients
tofu = { name = 'tofu', label = 'Tofu', weight = 10, type = 'item', image = 'tofu.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
rice = { name = 'rice', label = 'Rice', weight = 10, type = 'item', image = 'rice.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
seaweed = { name = 'seaweed', label = 'Sea Weed', weight = 10, type = 'item', image = 'seaweed.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
skewer = { name = 'skewer', label = 'Skewer', weight = 10, type = 'item', image = 'skewer.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
fish = { name = 'fish', label = 'Fish', weight = 10, type = 'item', image = 'fish.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
teriyaki = { name = 'teriyaki', label = 'Teriyaki', weight = 10, type = 'item', image = 'teriyaki.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
noodles = { name = 'noodles', label = 'Noodles', weight = 10, type = 'item', image = 'noodles.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
chickenraw = { name = 'chickenraw', label = 'Raw Chicken Fillet', weight = 10, type = 'item', image = 'chickenraw.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Ingredients'},
-- Food
ramen_hot = { name = 'ramen_hot', label = 'Ramen Hot', weight = 10, type = 'item', image = 'ramen_hot.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Food'},
ramen_chicken = { name = 'ramen_chicken', label = 'Ramen Chicken', weight = 10, type = 'item', image = 'ramen_chicken.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Food'},
ramen_pork = { name = 'ramen_pork', label = 'Ramen Pork', weight = 10, type = 'item', image = 'ramen_pork.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Food'},
yakitori = { name = 'yakitori', label = 'Yakitori', weight = 10, type = 'item', image = 'yakitori.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Food'},
teriyaki_chicken = { name = 'teriyaki_chicken', label = 'Teriyaki Chicken', weight = 10, type = 'item', image = 'teriyaki_chicken.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Food'},
sushi = { name = 'sushi', label = 'Sushi', weight = 10, type = 'item', image = 'sushi.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Food'},
misosoup = { name = 'misosoup', label = 'Miso Soup', weight = 30, type = 'item', image = 'misosoup.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Food'},
onigiri = { name = 'onigiri', label = 'Onigiri', weight = 10, type = 'item', image = 'onigiri.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Food'},
-- Drinks
milkshake = { name = 'milkshake', label = 'Milkshake', weight = 10, type = 'item', image = 'milkshake.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Drink'},
soda = { name = 'soda', label = 'Soda', weight = 10, type = 'item', image = 'soda.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Drink'},
INSERT INTO `items` (`name`, `label`, `weight`, `rare`, `can_remove`) VALUES
('tofu', 'Tofu', 10, 0, 1),
('rice', 'Rice', 10, 0, 1),
('seaweed', 'Sea Weed', 10, 0, 1),
('skewer', 'Skewer', 10, 0, 1),
('fish', 'Fish', 10, 0, 1),
('teriyaki', 'Teriyaki', 10, 0, 1),
('noodles', 'Noodles', 10, 0, 1),
('chickenraw', 'Raw Chicken Fillet', 10, 0, 1),
('ramen_hot', 'Ramen Hot', 10, 0, 1),
('ramen_chicken', 'Ramen Chicken', 10, 0, 1),
('ramen_pork', 'Ramen Pork', 10, 0, 1),
('yakitori', 'Yakitori', 10, 0, 1),
('teriyaki_chicken', 'Teriyaki Chicken', 10, 0, 1),
('sushi', 'Sushi', 10, 0, 1),
('misosoup', 'Miso Soup', 10, 0, 1),
('onigiri', 'Onigiri', 10, 0, 1),
('milkshake', 'Milkshake', 10, 0, 1),
('soda', 'Soda', 10, 0, 1);
5) JOB ADDING
noodle = {
label = 'Noodle Exchange',
defaultDuty = true,
offDutyPay = false,
grades = {
['0'] = { name = 'Helper', payment = 30 },
['1'] = { name = 'Delivery', payment = 40 },
['2'] = { name = 'Cook', payment = 50 },
['3'] = { name = 'Manager', isboss = true, payment = 60 },
},
},
INSERT INTO `jobs` (name, label) VALUES
('noodle', 'Noodle Exchange');
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
('noodle', 0, 'helper', 'Helper', 30, '{}', '{}'),
('noodle', 1, 'delivery', 'Delivery', 40, '{}', '{}'),
('noodle', 2, 'cook', 'Cook', 60, '{}', '{}'),
('noodle', 3, 'boss', 'Manager', 60, '{}', '{}');
6) CONSUMABLES
The first 2 blocks i'll show how to add the items into both qb-smallresources and jim-consumables for qbcore
Config.ConsumablesDrink = {
["milkshake"] = math.random(40, 80),
["soda"] = math.random(40, 80),
}
Config.ConsumablesEat = {
["ramen_hot"] = math.random(80, 100),
["ramen_chicken"] = math.random(80, 100),
["ramen_pork"] = math.random(80, 100),
["yakitori"] = math.random(80, 100),
["teriyaki_chicken"] = math.random(80, 100),
["sushi"] = math.random(80, 100),
["misosoup"] = math.random(80, 100),
["onigiri"] = math.random(80, 100),
}
With jim-consumables, it is a little different, you'll have to find this: Consumables = {} in the config file add the following into it.
If you are not able to get it working, ask jimathy for help
["milkshake"] = {
emote = "drink", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "drink",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(0,0), thirst = math.random(40, 80),
},
},
["soda"] = {
emote = "drink", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "drink",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(0,0), thirst = math.random(40, 80),
},
},
["ramen_hot"] = {
emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(80,100), thirst = math.random(0, 0),
},
},
["ramen_chicken"] = {
emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(80,100), thirst = math.random(0, 0),
},
},
["ramen_pork"] = {
emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(80,100), thirst = math.random(0, 0),
},
},
["yakitori"] = {
emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(80,100), thirst = math.random(0, 0),
},
},
["teriyaki_chicken"] = {
emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(80,100), thirst = math.random(0, 0),
},
},
["sushi"] = {
emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(80,100), thirst = math.random(0, 0),
},
},
["misosoup"] = {
emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(80,100), thirst = math.random(0, 0),
},
},
["onigiri"] = {
emote = "eat", time = math.random(5000, 6000), stress = math.random(1, 2), heal = 0, armor = 5, type = "food",
stats = {
screen = "", effect = "heal", time = 10000, amount = 2,
hunger = math.random(80,100), thirst = math.random(0, 0),
},
},
Apex Library
Framework
Target
Menu
Inventory
Mapping
PF Mods Recommend / Whatever you want